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Fractured space pioneer vs brawler
Fractured space pioneer vs brawler















However, they lack Phantom’s Fast-Redeploy time.

fractured space pioneer vs brawler

Phantom’s strength is his burst damage, but there are many other units (i.e., DP-on-Kill Vanguards) that can fill the same role. In terms of Fast-Redeploy units, Gravel is better at stalling, and Projekt-Red’s Stun debuff has no element of randomness attached. Phantom occupies an odd niche in Arknights. Enemies don’t just have one stalling, Stunning, assassinating Phantom spiriting across the field: they have to deal with two. After being deployed, Phantom can craft a clone of himself that deploys with the same Skill that Phantom is currently using. While Erik the Phantom was terrible to look upon but had the voice of an angel, Rhodes Island’s Phantom is a debonair bishounen whose Originium-warped voice inspires madness in those who hear it. Phantom is an inversion of the Phantom from The Phantom of the Opera. S1 has a VERY short duration and can reduce the damage of a full-charged attack if timed incorrectly

  • It’s easy for her to waste charges on overkilling weak enemies, since she can’t “save” them for strong targets.
  • Amassing a charge counts as an “attack,” causing delays in her ability to actually attack if enemies walk into her range while she’s charging, further slowing her actual DPS.
  • VERY slow ASPD, dramatically reducing her actual damage potential.
  • = Sleep can be a double-edged sword for most team compositions + S2 puts 2 enemies in her range to Sleep and deals AoE Arts damage when they wake up the Sleep also gives Iris time to “charge up,” so she disables enemies for a while and then releases massive burst damage on them afterwards

    #Fractured space pioneer vs brawler full#

    + S1 is a quirky Skill that can be used to hit distant targets, attack quickly for a few seconds, or rapidly amass a full charge (since her ASPD determines her charge speed) + Usual archetype strengths: Unusual attack range for a Caster, extremely high base ATK, “charges up” when not attacking to unleash a stronger hit later If Saga is placed too close to an exit, a fast-moving enemy (i.e., Wolves) might be able to get past her and enter your base, even while Critically Wounded + S3 massively increases Saga’s damage, allows her to perform bonus attacks on low-health targets (making it easy for her to Wound them), and generates DP over the duration + S2 deals damage to enemies in a cross pattern from Saga’s position and executes Wounded enemies (this is the only way Saga can kill Wounded enemies by herself) the Skill immediately generates DP and can hold multiple charges + S1 is the usual DP generation Skill of all 5★ and above Pioneer Vanguards + Talent 2 gives Saga some healing and Physical Dodge the first time she drops below 40% HP + Talent 1 puts the "Critically Wounded" status on enemies that Saga would have killed, reducing them to 1 HP and making them impossible to block the Wounded enemy will move through Saga and can be killed by a nearby ally when a Wounded enemy is killed, the Operator who dealt the final blow gains SP If using S3 multiple times in a battle, Surtr’s increasing DP cost can become very expensive S3 constantly damages Surtr, up to 20% of her max HP per second, forcing her to retreat sooner or later (copious amounts of healing CAN keep her on the field, but it's usually not worth the effort) and locking her into a helidrop playstyle

    fractured space pioneer vs brawler

    Archetype weaknesses: Block-1, high DP cost = S3 is PERMANENT once activated and cannot be turned off (you'll see why this is a problem in a minute) + Combining S3 with her "stay on the field past fatal damage" Talent 2 allows her to stand toe-to-toe with the nastiest foes in Arknights, which usually ends with her destroying them utterly due to S3's unbelievable damage output + S3 is Armageddon in a cup, dramatically increasing Surtr’s ATK, attack range, and target count while also giving her +5000 HP (!)

    fractured space pioneer vs brawler fractured space pioneer vs brawler

    + S2 gives her an option for consistent ST or multi-target damage throughout a map if desired + S1 absolutely destroys weak enemies, since the Skill refreshes immediately if it kills the target + When she takes fatal damage, she remains on the field for a few more seconds before retreating (Talent 2) + Ignores a flat amount of enemy RES when attacking (Talent 1) + One of the best sources of Arts burst damage currently in the game with S3, making her ideal for destroying lone bosses or groups of tough enemies within a short span of time Operator Lists by Faction, VA, Artist, etc.Mat Drops Of Future Events And Episodes.















    Fractured space pioneer vs brawler